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A Rune of Power was a magical artifact, usually a stone or other small object bearing an inscription. This inscription was a magical script which held some mystical power. Many runes were used as keys for various magical mechanisms.

Shilla, queen of the succubi, used a rune cage to entrap Arokh. The magic of the cage prevented Arokh from escaping and also from anyone trying to break his chains. Rynn had to take the rune key from Shilla to save him.

In the Shadowmire, Rynn sought out the Cypher Rune, a magical rune that was needed to open the Gateways.


Drakan
Games
Drakan: Order of the Flame - Drakan: The Ancients' Gates

Characters
Rynn - Arokh - Heron

Order of the Flame
Delon - Atimar - Tiuri - Tagorah - Rimril
Navaros - Shilla - Werokh - Tultal

The Ancients' Gates
Lady Myschala - General Dehrimon - Zola Dane - Jade - Quaalus - Ranwulf - Zeggoro - Mala-Shae
Jasaad Duthane - Bonegrinder - Maulgak - Snotmaw - Shaza and Tora - Yutaji

History of Drakan
World of Drakan - Order of the Flame - The Bond - Dark Union - The Dark Wars - The Fallen Age

Creatures of Drakan
Dragon - Wartok - Grull - Succubus - Desert Lord

Info
Health/Mana - Weapons - Armor - Magic - Items - Breath Weapons

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